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Devlog
Submission to GDevelop BIG Game Jam #4
Analogue Awakening
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Devlog
Day 9: Everything is Complete!
August 13, 2023
by
Aaaahron
1
Fueled almost entirely by the smell of old books and wooden furniture, the final Jam build is complete! Items in stores are now stored on tables instead of lying flat on desks. More sounds have been a...
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Day 8.5: Final Touch Ups, and the "Just in Case" Fork
August 13, 2023
by
Aaaahron
1
Very quick update before I go back to this - it's entirely possible that this build ends up being the final submission! I received very helpful feedback in regards to last night's build, specifically,...
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Day 8: Fixing Bugs and Adding a store.
August 12, 2023
by
Aaaahron
1
Today's log is brief! Bugs fixed include: Sound bugs - effects playing where they shouldn't have all been spoken to and are now willing to only play when they should. Money didn't decrease when you bo...
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Day 7: Refactoring time...
August 11, 2023
by
Aaaahron
1
If I'm honest, today was less visibly productive than I would have liked. One piece of feedback I was consistently receiving from my beloved playtesters was that they really wanted to put the tools aw...
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Day 6: Get the Trophy!
August 10, 2023
by
Aaaahron
1
A new store has opened! Players may navigate to next door to reach "Retro Resupply", for all of your repairing needs! Though their stock is a little limited at the moment, they have the perfect item f...
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Day 5: Fully Playable!
August 09, 2023
by
Aaaahron
1
Title spoiled this update but yes! The three core levels exist in playable states! Each job has its core photograph in the selection screen, the item is in the scene, and each item has at least one in...
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Day 4: Goals have been met!
August 08, 2023
by
Aaaahron
1
A massive update today. To summarise briefly we have: Sound effects for every interaction between objects. Animated pliers! Improved audio volume controls (plus the music button in the menu works now...
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Day 3: Slowing Down
August 07, 2023
by
Aaaahron
1
Today I technically met the goal I set for yesterday: to have the CRTV scene completed. The "job" is now completable in its intended form. Unfortunately this was mostly all I had time for today. I've...
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Day 2!
August 07, 2023
by
Aaaahron
1
Today was a slow day, mostly just adding some aesthetics again. Scenes now have gentle transitions between them, most notably the title screen. Ideally I'd like to implement a variant of this for the...
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End of Day 1!
August 05, 2023
by
Aaaahron
1
Initial upload of Analogue Awakening! This Jam I have decided to take a completely opposite approach to how I would normally have done things. Instead of focusing on the gameplay, my motivation and de...
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