Day 7: Refactoring time...
If I'm honest, today was less visibly productive than I would have liked.
One piece of feedback I was consistently receiving from my beloved playtesters was that they really wanted to put the tools away, back where they came from. Especially mobile/touchscreen users.
This started off as a seemingly easy/small thing to ask for (technically the code was already there, it just wasn't working.) But slowly it became obvious that there was a conflict between the segments of code that control clicks/touches of the tools, and code that controls the clicks literally everywhere else. The reason for this is I had put this code together with hopes, dreams and duct tape.
So I spent the majority of today refactoring the code, making it more efficient in the process. Once the code was cleaned up, I started working on different approached to put the tool down (again, this should have been simple, and yet!)
As a very much last-minute addition I decided to add the camera's film flickering noise. Just a small thing but I didn't want today to only be about the code.
TL;DR - No real visible changes have been made, but you can put tools down easily now!
Files
Analogue Awakening
Status | In development |
Author | Aaaahron |
More posts
- Day 9: Everything is Complete!Aug 13, 2023
- Day 8.5: Final Touch Ups, and the "Just in Case" ForkAug 13, 2023
- Day 8: Fixing Bugs and Adding a store.Aug 12, 2023
- Day 6: Get the Trophy!Aug 10, 2023
- Day 5: Fully Playable!Aug 09, 2023
- Day 4: Goals have been met!Aug 08, 2023
- Day 3: Slowing DownAug 07, 2023
- Day 2!Aug 07, 2023
- End of Day 1!Aug 05, 2023
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