Day 3: Slowing Down
Today I technically met the goal I set for yesterday: to have the CRTV scene completed. The "job" is now completable in its intended form.
Unfortunately this was mostly all I had time for today. I've fixed a couple of bugs as well as collisions for the tools/their obstacles, and also added the zoom to the job selection screen.
The good news is that tomorrow is going to be almost entirely focussed on getting the second job ready. CRTV was designed to be a template scene with ready to go logic for the other scenes, which essentially means it will be as simple as creating the graphical assets for the other items. Depending on how well this play tests once I have three jobs, I may have room for more obstacles and maybe one additional tool, but at this stage my main aim is still just giving the players three core levels to play.
Files
Analogue Awakening
Status | In development |
Author | Aaaahron |
More posts
- Day 9: Everything is Complete!Aug 13, 2023
- Day 8.5: Final Touch Ups, and the "Just in Case" ForkAug 13, 2023
- Day 8: Fixing Bugs and Adding a store.Aug 12, 2023
- Day 7: Refactoring time...Aug 11, 2023
- Day 6: Get the Trophy!Aug 10, 2023
- Day 5: Fully Playable!Aug 09, 2023
- Day 4: Goals have been met!Aug 08, 2023
- Day 2!Aug 07, 2023
- End of Day 1!Aug 05, 2023
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