Day 3: Slowing Down


Today I technically met the goal I set for yesterday: to have the CRTV scene completed. The "job" is now completable in its intended form. 

Unfortunately this was mostly all I had time for today. I've fixed a couple of bugs as well as collisions for the tools/their obstacles, and also added the zoom to the job selection screen. 

The good news is that tomorrow is going to be almost entirely focussed on getting the second job ready. CRTV was designed to be a template scene with ready to go logic for the other scenes, which essentially means it will be as simple as creating the graphical assets for the other items. Depending on how well this play tests once I have three jobs, I may have room for more obstacles and maybe one additional tool, but at this stage my main aim is still just giving the players three core levels to play. 

Files

0.1.2.zip 13 MB
Aug 07, 2023

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